Monday, September 20, 2010

Journey Into the Uncanny Valley

The purpose of this blog will be to integrate all the work I have done with Blender and Makehuman (I started with 2.37 and .9 respectively, when I began this project) with the facial emotion research of Dr. Paul Ekman. The goal will be to go step-by-step through the process of analyzing the 'Uncanny Valley' problem in animating human faces, and create open-source solutions for these two amazing software applications.

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